Bio

Luke bio pic

Luke Massman-Johnson  is  {designtoolbox}

I’m a passionate, hands-on Creative Director with 25+ years’ experience in the digital design space. I thrive at the convergence of design, communication and technology, and am deeply motivated to use my skills to make a positive difference in the world.

UI + UX  •  web  •  game  •  software  •  illustration  •  graphics  •  logo  •  identity  •  typography  •  photography  •  animation  •  motion

I have led multiple design teams for Disney Interactive, Scholastic New Media, Mattel Media and Edmark, creating richly artistic children’s educational and environmental games. And I directed the creative team for Disney Imagineering that designed a huge family-friendly multi-player gaming installation at Epcot Center.

I’m highly proactive and entrepreneurial. I led the 3-year development and launch of a groundbreaking consulting software tool, and have created identities, graphics, websites, and interactive media for dozens of innovative businesses and tech companies.

Along the way I’ve become an avid climate activist, contributing significant time, energy and a growing portfolio of design work to climate non-profits, environmental campaigns, and the green committee I co-founded at my children’s school.

I am eager to dedicate my design experience, technical skills, and creative passion to a full-time position as a CD or AD. I seek a successful design team with a refined aesthetic in communication design, whose principles guide them to clients and projects that make the world a better place.

I look forward to talking about your project!

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Resume

Resume highlights below.

Or view, download and print it as a PDF

Resume as PDF

Or visit my profile on LinkedIn

{dt} on LinkedIn

2015

Partner, Creative Director & Marketing Director
AGZA, American Green Zone Alliance

Work + Skills

Business + product development, strategic planning, brand development, design + implementation of all marketing materials (logo, typography, branding, website, print collateral, icons, infographics, environmental graphics, social media, product + location photography + videos).

Company

A global leader in zero-emission grounds maintenance strategies, AGZA is a proactive member-based organization that accredits AGZA Service Providers and certifies AGZA Green Zones™.

1994 – now

Owner & Creative Director
{designtoolbox}

Skills

UI + UX, Web + Game + Software Design, Digital Illustration, Logo Design + Typography, Identity + Marketing, Print, Animation + Motion.
BONUS: I’m also pretty freakin’ awesome with a frisbee, in case your team is lookin’ for that!

Clients

Disney Imagineering, Disney Interactive, Scholastic New Media, Edmark, Mattel, Warner Bros., Georgia-Pacific, Steelcase, Haworth, Herman-Miller, First of America Bank, Amway, Post Carbon Institute, 350.org

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2008 – 2011

Creative Director
Polarity Management Associates, LLC

Skills

UI + UX, Software, Web, Print

Work

Conceived, designed + built groundbreaking online assessment tool and all supporting corporate identity, sales + support collateral

2002 – 2007

Owner, Product Designer, Creative Director
Very Different Cakes

Skills

Product Design + Manufacturing, E-Commerce Site, Logo + Identity, Packaging + Collateral, Marketing + Sales, Advertising, Vendor Wholesale Program, and International B2B Partnerships.

Work

Partnered with my wife to grow her boutique cake studio into one of LA’s elite event brands. Invented multiple product lines + manufacturing processes, a highly customized e-commerce site, an international sales program, and a product line for HSN.

2001

Art Director
Disney Imagineering

Skills

Art Direction, UI + UX

Work

Pitched project, won bid, assembled and led team of digital 2D and 3D artists and interactive software developers, and collaborated with Imagineers on design and construction of physical and virtual multi-player gaming installation at DisneyWorld’s Epcot Center

2000

Art Director
Rotor Communications

Skills

UI + Digital Illustration

Work

Designed and rendered many dozen UIs for sales pitches, within incredibly tight technical requirements

1998 – 2000

Art Director
Mattel Media + Addictive Media

Skills

Game Designer, UI + UX, Digital Illustrator, Sprite Animator

Work

innovative gaming title specifically for girls

1996 – 1997

Art Director
Scholastic New Media + Mindsai Productions

Skills

Game Designer, UI + UX, Lead Artist, Digital Production Pipeline Developer

Work

Won bid, invented & standardized rendering techniques for team, conceived + designed UI + UX + gameplay for beautiful children’s animated educational game based on Scholastic’s beloved Huggly books by Tim Arnold.

1996

Art Lead
Zombie Entertainment

Skills

UI, Lead Artist, Sprite Animator

Work

Conceived and rendered multiple CD and web-based multi-player gaming interfaces for Zombie pitches.

1996

Art Director
Disney Interactive + Mindsai Productions

Skills

Game Designer, UI + UX, Lead Illustrator, Sprite Animator

Work

Designed gameplay, UI + UX, and visual style, and rendered scenes, interactive elements, and sprite animations on family-focus game to play in and explore a virtual Walt Disney World